Dungeon Escape
Seed a run. Find the portal.
Choose a biome, collect four stones, and leave a mark in the Hall of Escapes. Custom Run opens the Forge.
- 11 biomes
- 4 stones to collect
- WebGL2 public default renderer
Live
Open the game.
dungeon.gvaste.ar
Play Dungeon Escape
WebGL2 is the public default. WebGPU stays behind ?renderer=webgpu.
Screens
Welcome, Forge, run, pause.
Captured from isolated local QA profiles with WebGL2 selected. No personal save data.
Local
Run it with Bun.
bun install --frozen-lockfile
Then bun run dev and open http://127.0.0.1:24211/. Bun 1.3.14 or later.
Docs
Play, then read the ADRs.
Limits
WebGPU is not the default.
-
Renderer
Do not infer a default flip from an opt-in capture. See ADR 0009.
-
Map generator
Modified from Majid Manzarpour's threejs-procedural-dungeon. MIT notice in THIRD_PARTY_NOTICES.md.
Boundary
Local saves, optional hall.
Stays local
- Seeded layouts and local replayable saves.
- Player state on the machine.
Leaves the machine
- Optional Hall of Escapes authority service.
Links
Play or read.
Seed the campaign. Keep WebGL2 as the public baseline.
Play Dungeon Escape